Game Artist with 4 years professional experience in the Games Industry.
I focus on Realistic & Styled Environments, Props & Weapons for AAA & Mobile Games.
Titles I've worked on Include Miscreated (Available on Steam) & Flame Run (Android)
Currently working on Miscreated, Available on Steam.
My Role as an Environment Artist includes the creation of Environmental Assets, Weapons, Player Items, UV Mapping, Texturing, LOD's, Proxies, Engine/ Material Setup as well as General Art/ Design of the title.